More like a proof of concept than actual game, because it has no depth or any specific game play loop. The main concept is to avoid spreading corruption by creating and mixing specific automatons that help you to wall from and destroy  the plague.
Warning: Be aware, that there might be flickering lights, which may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.

Controls:

W, A, S ,D - movement

1 - build living cell generator

2 - plant vine, plant them in pattern to make them grow

R - restart

The game has no win condition, you can only lose or destroy the plague.

Comments

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I like the concept, could be a foundation for an interesting game.

Music adds a lot here, consider adding SFX.

I don't know what is the use for living cell generator. Vine seems to overcame all cells easily

Mechanics: dash after pressing movement keys is annoying, I could die easily

Thank you for playing, it was overscoped game for a jam, and right before the export i managed to mess up cell interactions that's why vine is op. Maybe one day i will come to concept of cellular automata based game